Thanks for the answers everyone! They're very informative! Since I don't even own a Mac, I guess I'll concentrate on the Windows version of my games. Hmm, maybe for experience, I'll port a sample game that I'll make in Unity to Mac and just ask someone who owns one to test it there lol!
Hey,
in Unity you're able to script in C# and JS.My questions:
- What are the advantages of scripting in C#/JS?
- Am I able to play my game coded with C# on Apple (non-Win) devices?
Thanks for reponses,
Bruce!
Hello,
- The game is considered to be the spiritual successor to Taylor's 1997 game, Total Annihilation. First announced in the August 2005 edition of PC Gamer magazine, the game was released on February 16, 2007 in Europe and February 20, 2007 in North America.
- There’s lots of versions of Unity and just grabbing the latest isn’t going to get you very far. The various moving parts involved all rely on each other being at certain specific versions.

To answer your question as an experienced developer and computer engineer. The language you code has barely nothing to do with the OS you will be running the game.
You are probably asking that because C# was designed by Microsoft. But it has nothing to do with that.
C# is high level programming language. That means the level of abstraction from the hardware is much higher than a low level one. So after you code, Unity will compile the code to machine code. It is up to YOU to select the system and machine you want to run.
Good luck!
Thanks!
I want to dive into Web Engineering and Games. Would you recommend to start learning Unity with JS or C#?Because if I'd learn JS I could use it for Web and Unity?
Read my post, please
C# is way, way more popular than JS for Unity. I highly recommend C# for unity. And, actually it is easy to build a project for different platforms, like iOS, Android, Web (using OpenGL to display 3D), even Xbox and PlayStation!
That depends, if you want to start fast and just make a game to play around and then leave it, go for JS, everything is more straight forward.
On other hand, if you want to dive deep in game development and stay here for a long run, go for C#. You ll unlock a lot of possibilities in every field of computer science. (e.g. Xamarin, .NET, etc.)
There is way so much to say about that, so just stick with that.
Good luck!
OK I'm now sure that I'll choose C#, because of I want to dive deep in Game Dev.
Okay, if you are familiar with JavaScript, you should think that the code that Unity uses in JavaScript is very different then the JavaScript you are used to.
Here's an example of Unity code in JavaScript:
C# in Unity is WAY more popular than JS for Unity.
So, this means it's easier to ask questions in Unity's community because more people know C# for Unity then JS for Unity.
Just stick to C# for Unity, ok? It's easier to start with and it's more understandable.
Also, to answer your other question, yes, Unity does work on a Mac. You can write either C# or JavaScript and Unity will still be able to run on a Mac. However, you can't do VR for Unity on a Mac. You can only do it on Windows.
Maybe in the future Unity will let Mac users do VR on Unity!
I hope this helps. ~Alex
Yea. I've been on Treehouse for almost 2 and a half years :)
I'm #1 on Game Development points on Treehouse. Look on the leaderboard
(I forgot a lot of the Game development stuff lol)
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